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Jumpyloo Blog

Design notes, kid-safety commitments, and updates on our vertical-jump arcade game.

Jumpyloo Team · July 12, 2026

Why Jumpyloo Is Completely Free — No Ads, No IAP, No Catch

Every kids game in the App Store has a business model — ads, subscriptions, or in-app purchases. We chose none of them. Here is why Jumpyloo's business strategy is to not have one.

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Jumpyloo Team · July 10, 2026

Our Kid-Safe Gaming Pledge: COPPA, KOSA, and Building Trust

Privacy isn't a feature — it's a design constraint. Here is how we built Jumpyloo from the ground up to comply with COPPA and KOSA, and why we believe the only safe kids game is one that collects nothing.

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Jumpyloo Team · July 8, 2026

The Art of the Vertical Jump: Designing an Endless Climber for Kids

Vertical-jump games have a simple premise — tap to jump, don't fall. But great endless climbers depend on subtle design decisions that most players never notice. Here is what goes into shaping a good jump.

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Jumpyloo Team · July 6, 2026

Jumpyloo's First Month: Building a Kids Game with Godot

One month in, we are looking back at what went right, what went wrong, and what building a free, ad-free kids game taught us about game development with Godot 4.

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Jumpyloo Team · July 5, 2026

Why Godot Is Perfect for iOS Arcade Games — And Why We Chose It for Jumpyloo

Godot 4 is a free, open-source game engine that punches far above its weight for 2D arcade games. Here is why we chose Godot over Unity, SpriteKit, and custom engines for Jumpyloo's comeback.

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Jumpyloo Team · June 29, 2026

The One-Tap Jump: Designing for Pre-Literate Children

A significant portion of Jumpyloo's audience cannot yet read. Here is how we design every interface — from menus to gameplay — for children who navigate by icons, colors, and touch alone.

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Jumpyloo Team · June 22, 2026

COPPA vs. KOSA: What Changed for Kids App Developers in 2026

Two laws, different purposes. Here is how COPPA and KOSA work together, what each requires, and how Jumpyloo complies with both.

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Jumpyloo Team · June 15, 2026

Procedural Platform Generation: How Endless Levels Work

Every Jumpyloo climb is unique. Here is how procedural generation creates endless levels that are always fair, always surprising, and always climbable.

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Jumpyloo Team · June 8, 2026

Streaks Without Pressure: Designing for Kids' Wellbeing

Streak mechanics can drive engagement — or drive anxiety. Here is how we designed Jumpyloo's daily play system to encourage without manipulating, and why it matters under KOSA.

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Jumpyloo Team · June 1, 2026

Break Prompts in Kids Games: Why 20 Minutes Matters

Jumpyloo gently suggests a break after 20 minutes of play. Here is the research behind that number and why healthy game design includes knowing when to stop.

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Jumpyloo Team · May 25, 2026

The Godot Engine: Open-Source Game Development for Kids

A small team, a free engine, and a mission to build the safest kids game on the App Store. Here is how Godot 4 made Jumpyloo possible.

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Jumpyloo Team · May 18, 2026

Why Kids Games Shouldn't Have Ads: A Parent's Guide

The average kids game in the App Store serves ads every 90 seconds. We believe childhood should be commercial-free. Here is what every parent should know about advertising in children's mobile apps.

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