Why Kids Games Shouldn't Have Ads: A Parent's Guide

The average kids game in the App Store serves ads every 90 seconds. We believe childhood should be commercial-free. Here is what every parent should know about advertising in children's mobile apps.

The Hidden Cost of "Free" Games

The App Store's Kids category is filled with games that advertise themselves as free. And technically, they are — no upfront cost, no subscription required. But the price is extracted in other ways: attention hijacked by full-screen video ads, purchase pressure from rewarded ad placements, and the slow erosion of a child's ability to play without commercial interruption.

Research from the American Psychological Association has shown that children under eight are developmentally unable to recognize advertising as persuasive content. They process ads the same way they process game content — as part of the experience. This vulnerability is exactly why the Children's Online Privacy Protection Act (COPPA) treats kids' data differently, and why the Kids Online Safety Act (KOSA) extends those protections further.

COPPA and the Ad Problem

The FTC's COPPA Rule, updated most recently in 2025, restricts how apps directed at children under 13 can collect personal information. Advertising networks, by their nature, depend on identifiers — device IDs, IP addresses, advertising IDs — to serve targeted ads and measure impressions. When an app includes an advertising SDK, it is almost certainly transmitting these identifiers to third-party networks, even if the app developer never touches that data.

The FTC has made its position clear. In its 2025 COPPA enforcement policy statement, the Commission reiterated that operators of child-directed apps are responsible for the data-collection practices of any third-party SDK embedded in their software. "Knowing" collection includes circumstances where the operator is aware, or should be aware, that a third party is collecting personal information from children through the operator's service.

What This Means

Including any ad SDK in a kids app means the developer is liable for that network's data practices. The only way to guarantee zero data collection from advertising is to not include advertising infrastructure at all. This is why Jumpyloo contains zero ad SDK code.

The Developmental Argument

Beyond the legal and privacy concerns, there is a deeper developmental argument against ads in kids games. A 2020 study published in Pediatrics found that children who played ad-supported mobile games showed higher materialistic values and were more likely to pester parents for advertised products. The study's authors noted that the interactive nature of mobile ads — requiring taps to dismiss or engage — made them more effective at capturing children's attention than passive television advertising.

Dr. Jenny Radesky, a developmental-behavioral pediatrician at the University of Michigan and a leading researcher on children's media use, has testified before Congress that "the app ecosystem's reliance on advertising and in-app purchases creates a fundamentally commercialized digital environment for children, one that prioritizes engagement metrics over developmental wellbeing."

What Can Parents Do?

For parents navigating the app landscape, here is a practical checklist:

Why Jumpyloo Chose Ad-Free

When we sat down to redesign Jumpyloo in early 2026, we made a foundational decision: the game would contain no advertising, no in-app purchases, and no data collection. Not "mostly ad-free." Completely, permanently ad-free. This decision shaped every subsequent design choice — from the absence of a shop screen to the way we handle level progression.

It also simplified our compliance obligations. By removing all ad SDKs and tracking frameworks, we eliminated the largest vector for data leakage in kids apps. No ad network receives data from Jumpyloo because no ad network exists in the app. No third-party SDK makes network calls because no third-party SDK is compiled in.

Advertising in kids games is a design choice, not a business necessity. We chose to build a game that respects children's attention from the first tap to the last. We hope more developers will make the same choice.

Sources:
— Federal Trade Commission, "Children's Online Privacy Protection Rule," 16 CFR Part 312, 2025 update.
— American Psychological Association, "Report of the APA Task Force on Advertising and Children," 2004.
— Radesky, J. et al., "Mobile Device Use and Advertising Exposure Among Young Children," Pediatrics, 2020.
— FTC, "FTC Report on COPPA Enforcement and Advertising to Children," 2025.
— Commonsense Media, "Children and Advertising: What Parents Need to Know," 2024.